Monday, March 9, 2015

The Visual Inspiration Series

One thing I struggle with as a GM is "purposeless" dungeons. By that I mean deserts, forests, mountains, natural cave systems and so on. Basically, any wide open space that is more of a geographical feature. To brush up on those skills I put together a series of slideshows meant to inspire challenges and help shape those spaces in my games. Hopefully, they are similarly useful for you.

Friday, February 20, 2015

Torchbearer: Navigate Maze Conflict


Should your party stumble into a maze, treat it as a trap. They can successfully navigate it with a Dungeoneer test using the factors below:

Suggested Help: Cartographer, Scout

Maze Factors

Size: small, medium, labyrinthine

Hazards (choose all that apply): monsters, traps, temperature

Construction: man-made, natural, magical

Twist: Go to Navigate Maze Conflict.

Navigate Maze Conflict

Skills and Abilities for Disposition

Skill: Dungeoneer
Add to Rank: Will

Conflict Ability and Skills Used by Action

Attack: Dungeoneer
Defend: Scout or Cartographer
Feint: Dungeoneer
Maneuver: Scout or Cartographer

Maneuver: Characters who succeed on a Maneuver with a margin of 3 successes may perform a special action: Loot. Roll 1d6 on the table below, and then roll on the appropriate subtable:

Loot

1-2: Stuff
3-5: Gear
6: Valuables

Suggested Compromises:

Minor: Exhausted or Angry

Solid: The characters lose a piece of gear in the maze

Major: Any map they make of the maze is inaccurate. Should they pass back through it, they will need to test again.

Labyrinth of Trials
Might: 4
Nature: 4
Descriptors: Misdirecting, Enclosing, Sprawling

Conflict Disposition

Navigate Maze: 9

Conflict Weapons

Attack: +1D Winding Caverns
Defend: +1D You've Been Here Before, Haven't You?
Feint: +1D Dead End

Special: The turn clock advances at the top of each round of this conflict. During this phase, players may light new torches and eat food. If the Hungry and Thirsty Condition is earned, the Conflict Captain chooses which member of the team suffers a loss to their disposition. Reduce maximum disposition for the duration of the conflict.