Friday, September 7, 2012
Who Built This Thing?
I've been thinking about the megadungeon recently. How I've never played one. How I want to design my own. About ones like Barrowmaze, Dwimmermount, Castle Greyhawk, Rappan Athuk, Undermountain. Mostly I've been wondering where the concept came from.
While the megadungeon will forever be associated with "old-school gaming", it seems no one who was part of the original wave of RPGs actually used this term to describe the sprawling underground complexes they spent their adventuring lives exploring. Massive, labyrinthine complexes full of traps, monsters, and treasure was what these game were about. Perhaps the term developed after the size of dungeons shrank and more modules emphasizing narrative came about? If anyone could demystify its origins, I will be very grateful.
If any of you could provide answers or links to further my education on this subject, you can scratch your good deed for the day off your to-do list.