This weekend was a lot of firsts. It was the first time my old group had met in about two months. It was the first time I ran an adventure on the fly in. . .a long time. Most importantly, it was the first time I ever played Mouse Guard.
I was a little bit uncertain as to how this game would go over, honestly. To start, this game is painfully adorable. If the visual of a determined group of mice braving a rain storm as they cross a lake the size of a puddle in a leafboat is too cute for your tastes, I can understand. But I would highly recommend you leave your doubts at the door and soldier on.
We played two sessions. The first was the sample mission, "Find the Missing Grain Peddler." For these more intense, story driven games I always find it best to start using pre-made characters. The downside of this, in my experience, is that while players will do their best to accommodate the personality they have been handed, they are never particularly invested, especially if there is no plan to continue the story after the first sessions.
Afterwards, we dove right into character creation. This section is so incredibly straight forward and easy to do on the fly that you can, as a group, open right to this section and begin the process having never read it prior. An hour after doing so, we had our patrol ready to go.
I hadn't originally planned to run our first session, but I was feeling good about how character creation went and decided to run with it. Two hours later, we were done our first mission. One of things that make this game so much fun is how big the world is in comparison to you. Everything is a challenge when you're about three inches tall. We hit a few snags trying to talk about distances, but once we decided to not worry about the actual scale of what was happening, things moved very quickly.
I am very pleased with the system, and am currently trying to arrange for us to get on a weekly schedule. For anyone interested in The Burning Wheel, I highly recommend starting here just to get the hang of things.