Once per adventure phase, a character may summon the mpower of this ring. It provides light as a torch that cannot be blown out or smothered in any way.
Type: Magical Clothing
Inventory: Hands/ Worn 1
This flask refills itself at the beginning of each phase.
Type: Magical Equipment
Inventory: Pack 1 or Replaces Waterskin slot
Once per conflict, before revealing action, guess what your opponent scripted. If correct, you may re-script.
Type: Magical Weapon (Sword)
Inventory: Be;t/Weapon or Hand/Carried 1
Blood Drinker Axe
During a Kill, Capture, or Drive Off conflict, you may recover 1 point of disposition for every 2 successes over the Ob on an Attack action.
Type: Magical Weapon (Battleaxe)
Inventory: Hand/Carried 2
When being targeted by a spell, roll a number of dice equal to the caster. If the spell is successfully cast but you roll more successes than the caster, it is reflected and affects them instead.
Type: Magical Weapon (Shield)
Inventory: Hand/Carried 1 or Torso/Worn 1