A non-gamer friend saw these on Think Geek and thought of me. They're a little pricy, but super neat. Get a set for those times when you want to play, but don't have much in the way of plans.
Showing posts with label Dice. Show all posts
Showing posts with label Dice. Show all posts
Friday, April 19, 2013
Wednesday, January 30, 2013
Of Dice and Men
| The throwing of these dice is discouraged. |
I've been thinking a lot about dice recently. The vast majority of people in this hobby play the world's premiere fantasy RPG or some analog of it, and that means linear rolls. Now, I don't dislike linear rolls, but I do think they make play experience more finicky This is partially their implementation. A very large number of games, possibly the majority, do not have rules for gradients of success; you either pass or fail. I cannot count the number of times that I have watched a party fail miserably due to the dice. Conversely, there have been just as many overwhelming successes. I will forever remember the final encounter of my last Pathfinder campaign, where the first player to act rolled two natural 20s and hit for something like 140 damage right out of the gate.
It's when the opposite happens that you feel the tendency to fudge rolls or allow re-rolls. That's even worse! But nobody wants the campaign to fall apart just because you rolled a failure at some critical (or trivial) moment. At the same time, I am strong proponent of the "Let it Ride" rule from Burning Wheel. The results are a binding and, fail or succeed, you better make the consequences interesting.
I suppose that's why I've been itching to play other games that use the alternative: a dice pool. This, in my opinion, is much preferable simply because these games almost always have rules for gradients of success, which makes it much harder to get fucked by the dice. The good news is I have two Burning Wheel campaigns slated to begin soon.
Sunday, May 13, 2012
Gamescience Dice!
As I mentioned in yesterday's post, I got new dice! This was my first experience with Gamescience as well as my first time inking dice by hand. To start, I thought the sprue remains were going to be much worse. I didn't even have to file some of them down. The only ones I found that had consistent problems were the D24s. Both had remnants on multiple faces of the die, which was a little frustrating. The Zocchi dice are also made of a sturdier material than the opaque dice, which made the work take longer.
When I began inking them, I assumed I was trying to color inside the grooves. This does not work. Instead, you have to scratch the crayon back and forth until the number is filled in. Of course, the entire face of the die is going to be covered with the crayon. I found the best method of cleaning them was to take some cardstock and scrape the excess wax off, and then polish it with a rag.
The dice also feel different than other sets I've owned and you really notice it when you roll them. It's hard to explain, but I'm sure everyone who purchases a set will notice this immediately.
Overall, I'm very happy with the purchase. My only complaint is that no Zocchi dice come in opaque colors, as I'm not all that fond of gem dice.
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