One thing I haven't written about is GM burnout. Everyone who ever helms the mantle of game master eventually goes through this. I am currently experiencing this. Hard.
I've been running games pretty consistently for about three years now. I don't know if it's because I've almost exclusively been playing fantasy games or it's more of a general burnout, but it is has sapped all motivation to work on some of the longer term projects I had going (patrons, megadungeon, new classes,).
Which is unfortunate, because it's my turn in this rotating GM campaign a friend and I are running. I have an adventure in mind, too, but there is no gas in the tank to draw maps, create monsters, and draft a compelling narrative. I would much rather just play complicated board games or paint the various miniatures I have acquired.
But I can't, so I've been thinking about ways to break this. The short term is module dependency. I have greedily snatched up every single DCC adventure that Goodman Games has put out and only played a handful of them. I also backed the Appendix N Adventures Kickstarter, and those should ship by the end of the month giving me more crutches on this road to recovery.
I have, as of yet, not come up with a more long term option.