Wednesday, April 24, 2013

More DCC Modules

I meant to fit this into Monday's post, but live in the unimagined world has been faster these past few weeks. Anyway, along with the unveiling of another limited edition cover, Goodman Games announced a few new modules slated to hit the shelves this summer. This is exciting because levels 1-2 are lacking in options, and these will certainly fill those gaps.

Awash in a sea of phlogiston, three wizards battle for mastery of reality! But with each new day all gains are lost and the game begins anew. It is up to the adventurers to upset this ancient balance, winning free of the shrinking demi-plane before all is reduced to the roiling stuff of raw Chaos!
Will you strike a bargain, swearing fealty to one of the fell masters? Or will you attempt to master your own fate, pitting your luck and skill against arcane foes? Whatever you decide, you must act quickly, for gray worms press in from all sides and time grows short!

An exploration-based adventure for 2nd level PCs, Fate's Fell Hand challenges new and old players alike. Only the most cunning of PCs can hope to thwart the machinations of three dire wizards and escape Fate's Fell Hand!

The second module looks interesting because it shows the clear influence of Appendix N, the weird fiction that predates the recognition of the fantasy and sci-fi (or speculative fiction, if you will) genres. Read the blurb:

Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…

Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!

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