Monday, February 24, 2014

Torchbearer: 100 Nature Descriptors

Building a good monster starts with defining their Nature. While the book has plenty of examples, I wanted to provide a more comprehensive list. The below is the start, but I'm looking for suggestions, particularly for some of the thinner letters (I'm looking at you: Q). 

Purposeful Nature: For monsters that serve a particular purpose or where you simply want a little more flavor, combine the below with specific people places or things. Guarding the Three-Eyed Devil, Devouring the Stars, Collecting Bones, etc. 

A

Ambushing
Avenging
Assaulting

B

Burrowing
Burning
Blinding
Banishing
Biting
Burying

C

Calculating
Creeping
Collecting
Calling
Cloning
Crushing
Coveting
Commanding
Cursing
Cheating

D

Draining
Devouring
Disguising
Digging
Defiling
Destroying
Decaying

E

Eating
Enslaving
Escaping

F

Freezing
Flying
Feasting

G

Guarding
Grinding
Grappling

H

Hypnotizing
Haunting
Hiding
Hoarding
Hunting

I

Impaling
Infecting

J

Jumping
Joking

K

Killing

L

Lying
Lurking
Legerdemain

M

Mutating
Marauding
Multiplying
Murdering

N

Nesting

O

P

Polymorphing
Punishing
Pursuing
Punching
Poisoning
Pulling
Planeshifting

Q

R

Riddling
Rusting
Raiding
Running
Rotting
Rending
Raising
Returning

S

Strangling
Shambling
Scheming
Spawning
Slaying
Swarming
Serving
Summoning
Shapeshifting
Swimming
Spilling Blood
Scrying

T

Teleporting
Tracking
Torturing
Terrorizing
Trapping
Throwing
Thrashing
Tunneling

U

Uprooting
Unlocking

V

Vanishing
Vanquishing

W

Warping
Watching
Wandering
Whispering
Worshipping

X

Y

Z

Zealous

No comments:

Post a Comment