Showing posts with label Monsters. Show all posts
Showing posts with label Monsters. Show all posts

Monday, February 24, 2014

Torchbearer: 100 Nature Descriptors

Building a good monster starts with defining their Nature. While the book has plenty of examples, I wanted to provide a more comprehensive list. The below is the start, but I'm looking for suggestions, particularly for some of the thinner letters (I'm looking at you: Q). 

Purposeful Nature: For monsters that serve a particular purpose or where you simply want a little more flavor, combine the below with specific people places or things. Guarding the Three-Eyed Devil, Devouring the Stars, Collecting Bones, etc. 

A

Ambushing
Avenging
Assaulting

B

Burrowing
Burning
Blinding
Banishing
Biting
Burying

C

Calculating
Creeping
Collecting
Calling
Cloning
Crushing
Coveting
Commanding
Cursing
Cheating

D

Draining
Devouring
Disguising
Digging
Defiling
Destroying
Decaying

E

Eating
Enslaving
Escaping

F

Freezing
Flying
Feasting

G

Guarding
Grinding
Grappling

H

Hypnotizing
Haunting
Hiding
Hoarding
Hunting

I

Impaling
Infecting

J

Jumping
Joking

K

Killing

L

Lying
Lurking
Legerdemain

M

Mutating
Marauding
Multiplying
Murdering

N

Nesting

O

P

Polymorphing
Punishing
Pursuing
Punching
Poisoning
Pulling
Planeshifting

Q

R

Riddling
Rusting
Raiding
Running
Rotting
Rending
Raising
Returning

S

Strangling
Shambling
Scheming
Spawning
Slaying
Swarming
Serving
Summoning
Shapeshifting
Swimming
Spilling Blood
Scrying

T

Teleporting
Tracking
Torturing
Terrorizing
Trapping
Throwing
Thrashing
Tunneling

U

Uprooting
Unlocking

V

Vanishing
Vanquishing

W

Warping
Watching
Wandering
Whispering
Worshipping

X

Y

Z

Zealous

Monday, September 17, 2012

Creeping Miasma

Often disguising themselves as clouds of fog, Creeping Miasma's are the products of cult activity or evil spirits who remain on the material plain to feast on the flesh of the living. Anyone who enters the cloud immediately feels a burning sensation throughout their entire body. For each round a character spends in the cloud they suffer 1d6 points of damage.

Init +7; Atk SP (see above); AC 17; HD 10d8; HP 45; MV 30', Fly 30'; Act SP (see below); SV Fort +3, Ref +7, Will +3; AL C

Trying to escape a Creeping Miasma is incredibly difficult. Should its prey attempt to run, it takes the form of a massive python. While in this form, use these stats:

Init +7; Atk Bite +7 (1d8 + Poison); AC 17; HD 10d8; HP 45; MV 60'; Act 1d20; SV Fort +3, Ref +7, Will +3; AL C

Poison: This venom rots the victim's flesh from the inside out. A player bit by the snake form must succeed on a DC 15 Fort save or suffer 1d6 points of dame per round for a number of rounds equal to their margin of failure. 

Should its prey, in a fit of foolish bravery, choose to stand and fight, the Creeping Miasma takes the form of a hideous, razor-toothed maw surrounded by six tentacles. While in this form, use the stats below:

Init +7; Atk Tentacle +7 (1d6); AC 17; HD 10d8; HP 45; MV 30'; Act 6d20; Any creature struck by one of the tentacles Is automatically grappled and will be thrust into its hideous mouth on the following turn unless they succeed at a DC 15 Reflex save; those who fail automatically suffer 1d6 points of damage from its bite attack; SV Fort +3, Ref +7, Will +3; AL C

All forms reduce any damage taken by half from non-magical sources.