- The caster is teleported to another area on this plane
- The party is teleported to another area on this plane
- The caster summons monsters native to this area
- The spell becomes permanent
- A powerful storm is summoned
- Undead rise from the ground and swarm the area
- The caster is polymorphed into an animal form
- One item in the caster's pack disappears
- Night turns to day
- Day turns to night
- All food the party is carrying spoils
- The season changes overnight
- A portal opens to another plane
- The party is teleported to another plane
- Earthquake!
- All water the party is carrying becomes salt water
- All metal objects the party is carrying become rusted and worthless
- Plants and trees sprout and bear magical fruit
- A hole in the ground opens, revealing a staircase
- Everyone in the party ages 1 year
- The caster's appearance permanently changes within their stock's normal range of features
- The caster becomes the opposite gender permanently
- A perfect clone of the caster appears that may act separately and independently--both now roll half the number of dice rounded down on all tests
- Each character's enemy is immediately summoned to the area
- The caster's doppleganger from a mirrored plane is summoned to the area--can you tell them apart?
- One feature of the caster permanently mutates into something animal, alien, or monster
- The caster feints and enters the mind of a nearby creature
- One item within the caster's pack becomes sentient and can communicate telepathically
- Someone close to the caster dies (not a player character)
- Plants in the area wilt and die
- A useful item appears in the characters pack (they may or may not notice their pack get heavier)
- One item within the party becomes giant in size, impossible to lift or move by any ordinary means
- All liquids the characters carry turn to sand
- The failed spell disappears from the caster's spellbook
- The spell fizzles with a bang, attracting the attention of anyone and anything nearby
- Misfire! A fantastic bolt of energy injures one or more party members
- The contents of the caster's backpack or sack are replaced with a nest of insects or snakes
- The caster falls into a deep, magical slumber
- The caster summons a magical storm (rain of blood, rain of fire, rain of toads)
- The ground becomes quicksand
- The caster attracts the attention of a ghost who haunts this area
- Time speeds up--conditions are earned every 2 turns, light sources last half as long rounded down
- The caster becomes mute
- The caster becomes deaf
- The caster becomes blind
- All food and water within the party becomes poisoned
- A third eye appears on the caster's forehead--who sees what you see?
- All of the character's liquids gain magical properties
- The character feels a pain in their arm, upon inspection someone of something has carved a message into their skin
- All of the character's weapons become animated and engage the party in a conflict
- a major illusion leads the party astray
- A sinkhole opens
- A tree sprouts and grows higher and higher until it reaches the clouds
- One of more party members catch fire
- One or more party members becomes frozen in a block of ice
- Zero gravity--the party begins levitating, floating higher and higher
- One of the jewels in the party becomes a soul gem, trapping the character's inside
- The party becomes invisible
- An item becomes permanently cursed
- An Angel falls to earth just moments away from completing its holy mission
- Delayed Transmission--the spell goes off but at the most inconvenient time
- The spell fails but is not wiped from the caster's mind
- The caster summons an invisible wall around the party
- The spell is reversed
- The party is surrounded by a wall of fire
- The caster becomes possessed
To determine the number of people affected or the number of turns an effect lasts, use the spell circle level (ie a first circle spell affects one person for one turn).
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