Wednesday, March 12, 2014
New Magician/Elf Spell: Fireball
FIREBALL
Third Circle Magician/Elf Spell
The caster hurls a ball of fire at its target causing a massive explosion.
Supplies for Fireball: a ball of wax
Lore Master Ob to Learn: 7
Scholar Ob to scribe scroll: 7
Scholar Ob to scribe into spell book: 7
Fireball Casting
If casting during a conflict, no test to cast is necessary. Declare this spell as your weapon at the start of a round during a conflict. See effects.
If casting outside of a conflict, use the factors below.
Fireball Factors
Apply Condition: Injured, Dead.
Area of Effect: everybody, everybody but myself, everybody but me and my allies.
Environmental Effects: easily flammable objects catch fire (grass, paper, clothing), a fire hot enough to forge steel is started, shatter solid, flammable objects (wooden doors, trees, houses)
Fireball Effects
On the round Fireball is cast, use the Arcanist skill in place of the Attack action skill during a kill, capture, or drive-off conflict.
On a successful test, the number of successes are subtracted from each opposing member's hit points. For example, if you roll 2 successes against three goblins, each would lose 2 hit points for a total of 6 lost from their overall disposition.
Too Close to the Sun: In close quarters the caster catches everyone in the blast, both friend and foe. For every two successes rolled (round up), each member of the caster's team including the caster loses one hit point.
After using Fireball, the caster is considered disarmed until they declare a new weapon.
Labels:
Magic,
Spells,
Torchbearer
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