Monday, August 18, 2014

Ability Scores Above 18

As I gear up to run a DCC RPG campaign, I've been tinkering with some optional rules I want to add to my game. One of them is a mechanical benefit of ability scores above 18. Rather than simply tack on an additional +1 bonus, what if that score had a bigger impact?

If an ability score is increased above 18, either temporarily, magically, or permanently, the player may choose one of the following abilities:

  • When using any ability rooted in this stat, the player rolls +1d on the die chain
  • When using any ability rooted in this stat, the player rolls 2d10 instead of a D20
  • If the stat is Strength or Agility, the player may re-roll damage rolls
  • If the stat is Personality, a Cleric may re-roll the damage healed from their Lay on Hands check
  • If the stat is Intelligence, a Wizard or Elf may re-roll their spell damage 
Players must accept the second roll, even if it's worse. If a character has more than one stat above 18, the player must choose a different ability for each. Should an effect reduce the ability score to 18 or below, either temporarily, magically, or permanently, the character immediately loses access to this ability. 

2 comments:

  1. "When using any ability rooted in this stat, the player rolls 2d10 instead of a D20"

    Isn't that worser, instead of betterer? Getting a 20 is going to be much rarer than when rolling a d20, for example. Maybe making that an option, so the player can decide when to use it: "all I need is an average roll or better to succeed -- I'll roll the 2d10 option for this". Maybe if it was 2d12 or 2d14...?

    And I'd think getting to re-roll stuff and *take the better roll* would reflect higher aptitude better, FWIW.

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    1. The 2D10 isn't necessarily worse. Critical hits will be rarer, sure, but so won't failures. Additionally, on two dice you're hitting the bell curve (11) more often. Basically, it makes these actions more consistent.

      I can see your point about re-rolling and taking the better roll but I feel like it will drag on the game since there is no risk to not do it. That means rolling damage twice every time unless you roll max damage.

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