Raw Abilities: Will 4, Health 4
Skills: Fighter 3. Ritualist 3, Theologian 3, Scholar 2, Scout 2, Dungeoneer 2
Trait: Born From Shadow
Weapons: Crossbow, Sword, and Dagger
Armor: Leather and Chainmail
Born From Shadow
At the dawn of the world, the First Born cast out those of their kin with impure intentions, driving them deep underground. Over the ages, their skin became the color of pitch, their hair lost all pigment, and they found a certain comfort in the darkness. Those Born from Shadow can find a way when there is no clear path, but are often blinded by that which is in plain sight.
Where is Your Home?
Below are two new settlements meant to represent some of the many possible locations of the Underdark, the Dark Elves' home.
Drow Citadel (Dark Elves Only)
Skills: Weaver, Theologian, Alchemist
Traits: Cunning, Jaded
Isles of the Underground Sea (Dark Elves Only)
Skills: Carpenter, Laborer, Sailor
Traits: Bitter, Rough Hands
Optional Rule: Unless you're playing a campaign set within the Underdark, it is very unlikely that you will visit your home. Players may choose to take any of the normal settlements within the books, but they may only choose between Loner or Stoic as the home trait choices to reflect their status as outsiders.
Choose one of the following: Poison-wise or Elf Lore-wise; additionally, take a second wise of your choice.
If you're a Dark Elf, write Nature: Dark Elf on your character sheet. Your descriptors are Spiting, Remembering, and Hiding.
Dark Elf Nature Questions
Do you take pleasure in every opportunity to spite your enemies? Or do you save your energy for more important matters?
- If you pleasure in spiting your enemies, increase your Nature by one.
- If you save your energy, replace or increase home trait with Thoughtful or Calm.
- If you remember the faces, increase Nature by one.
- If you found it within yourself to forgive, replace your home trait with Generous or Honorable/
- If you prefer to hide, increase your Nature by one and decrease your starting Fighter by one.
- If you desire to reclaim your place, your Nature and Fighter remain unchanged.
As Elf Ranger.
Dark Elf Raider Levels
When they gain a level, Dark Elves choose between a Cleric prayer or a special level benefit. This section describes the special level benefits. Gaining new prayers is described in the Divine Power section.
Raider: Your level 1 title is Raider. Your level 1 benefit is the ability to use Ritualist to cast one first circle prayer of your choice, wear leather and chainmail armor, and wield a dagger, crossbow, and sword.
Eldritch Sink: Dark Elves are supernaturally resistance to magic. All attempts to affect a Dark Elf with magic, helpful or harmful, suffer -1s.
Essence of the Earth: As the level 3 Elf ability
Fearless: As the level 4 Elf ability
Shadow Dancer: Dark Elves are adept at wielding two weapons, either two swords or a sword and a dagger. While doing so, they may add +1D to all Fighter rolls during a Kill, Capture, or Drive Off Conflict. If wielding two Swords, they may choose two actions that receive a +1D bonus.